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Joe McCoy's Puppet Closet

Time: 4 months
Programs: Unity, uScript

Joe McCoy’s Puppet Closet was a four month project which goal was to find new ways to tell story through games and narrative mechanics. The Concept of the project was a film noir inspired mystery game taking place in a mechanical puppet world where the player controls the detective Joe to solve mysteries. Joe however has a mind of his own and may choose to disobey the orders of the player. The result is that because of the interaction between the player and Joe the story is no longer just about Joe but it becomes the story of Joe and the player.

My rol in this project was to program the behavior of the scene and Joe. To make Joe interact with the player and give him his own personality trough out different actions and timelines.

Unity Demo coming soon.

Team:
Jelle van den Heuvel
Shirin Ressang
Daan Leenders
Sytze Brommersma
Kevin Nederkoorn

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