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FX Explosion

Time: 3 hours
Program: Unity

I Experimented with the unity particle system to make some explosions. For the particle i made a cartoonish cloud (inspired by Zelda: Wind Waker) and played with the form/volume and color over time. The abstract particle is more visual over time t actually see whats going on.
After the experiment i wanted it to be interactive – making you’re own explosion at the klick of a mouse button.
So enjoy the Unity web player version below!

Unity Demo
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