FX Explosion
Time: 3 hours
Program: Unity
I Experimented with the unity particle system to make some explosions. For the particle i made a cartoonish cloud (inspired by Zelda: Wind Waker) and played with the form/volume and color over time. The abstract particle is more visual over time t actually see whats going on.
After the experiment i wanted it to be interactive – making you’re own explosion at the klick of a mouse button.
So enjoy the Unity web player version below!